use std::net::Ipv4Addr; use std::time::{Duration, Instant}; use netem::Bitrate; use str0m::media::{Direction, MediaKind}; use str0m::{Rtc, RtcError}; mod common; use common::{Peer, TestRtc, init_crypto_default, init_log, progress}; /// Similar test but with bandwidth estimation enabled to increase probe likelihood #[test] pub fn audio_stream_then_inactive_with_bwe() -> Result<(), RtcError> { init_log(); init_crypto_default(); // Only sender (L) needs BWE enabled let rtc1 = Rtc::builder() .enable_bwe(Some(Bitrate::kbps(800))) .build(Instant::now()); let mut l = TestRtc::new_with_rtc(Peer::Left.span(), rtc1); let mut r = TestRtc::new(Peer::Right); l.add_host_candidate((Ipv4Addr::new(1, 1, 1, 1), 1000).into()); r.add_host_candidate((Ipv4Addr::new(2, 2, 2, 2), 2000).into()); // Step 1: Negotiate an audio stream with BWE let mut change = l.sdp_api(); let mid = change.add_media(MediaKind::Audio, Direction::SendRecv, None, None, None); let (offer, pending) = change.apply().unwrap(); let answer = r.rtc.sdp_api().accept_offer(offer)?; l.rtc.sdp_api().accept_answer(pending, answer)?; // Wait for connection loop { if l.is_connected() || r.is_connected() { break; } progress(&mut l, &mut r)?; } let max = l.last.max(r.last); l.last = max; r.last = max; let params = l.params_opus(); let pt = params.pt(); // Step 2: Send enough audio data to potentially trigger BWE probing let data = vec![1_u8; 80]; for _ in 0..50 { let wallclock = l.start + l.duration(); let time = l.duration().into(); if let Some(writer) = l.writer(mid) { let _ = writer.write(pt, wallclock, time, data.clone()); } progress(&mut l, &mut r)?; if l.duration() > Duration::from_secs(2) { break; } } // Step 3: Disable the stream immediately (without draining probe queue) let mut change = l.sdp_api(); change.set_direction(mid, Direction::Inactive); let (offer, pending) = change.apply().unwrap(); let answer = r.rtc.sdp_api().accept_offer(offer)?; l.rtc.sdp_api().accept_answer(pending, answer)?; // Step 4: Continue progressing - this is where probe_queue access might fail // if the pacer tries to use probe_queue when there's no video queue available loop { progress(&mut l, &mut r)?; if l.duration() > Duration::from_secs(240) { break; } } Ok(()) }