File
Blob: src/client/terminal/socket.ts
| 1 | /** |
| 2 | * TerminalSocket โ manages the WebSocket connection to a sandbox terminal. |
| 3 | * |
| 4 | * Protocol (from Cloudflare Sandbox SDK docs): |
| 5 | * Binary frames = terminal I/O (ANSI/VT byte stream, UTF-8) |
| 6 | * Text frames = JSON control / status messages |
| 7 | * |
| 8 | * Lifecycle: |
| 9 | * 1. Client opens WS, sets binaryType = "arraybuffer" |
| 10 | * 2. Server may replay buffered PTY output (binary) before ready |
| 11 | * 3. Server sends { type: "ready" } |
| 12 | * 4. Bidirectional binary I/O |
| 13 | * 5. On disconnect the PTY survives; reconnecting replays buffer |
| 14 | */ |
| 15 | import type { ConnectionState, ServerStatusMessage } from "../../shared/protocol"; |
| 16 | |
| 17 | export type SocketState = ConnectionState; |
| 18 | |
| 19 | export interface TerminalSocketOptions { |
| 20 | /** WebSocket URL including query params (id, session, token). */ |
| 21 | url: string; |
| 22 | /** Called for every binary frame (terminal output). */ |
| 23 | onOutput: (data: ArrayBuffer) => void; |
| 24 | /** Called when the connection state changes. */ |
| 25 | onStateChange: (state: SocketState, error?: Error) => void; |
| 26 | /** Called once when the server sends the "ready" status. */ |
| 27 | onReady: () => void; |
| 28 | /** Called when the shell process exits. */ |
| 29 | onExit: (code: number, signal?: string) => void; |
| 30 | /** |
| 31 | * Called after a successful (re)connect with session context. |
| 32 | * `resumed: true` means the server replayed a PTY buffer (existing session). |
| 33 | * `resumed: false` means a fresh shell (container may have restarted). |
| 34 | */ |
| 35 | onSessionAttached?: (info: { resumed: boolean; isReconnect: boolean }) => void; |
| 36 | /** Enable automatic reconnection (default true). */ |
| 37 | reconnect?: boolean; |
| 38 | /** Max reconnect attempts before giving up (default 10). */ |
| 39 | maxReconnectAttempts?: number; |
| 40 | } |
| 41 | |
| 42 | export class TerminalSocket { |
| 43 | private ws: WebSocket | null = null; |
| 44 | private state: SocketState = "disconnected"; |
| 45 | private reconnectTimer: ReturnType<typeof setTimeout> | null = null; |
| 46 | private reconnectAttempts = 0; |
| 47 | private intentionalClose = false; |
| 48 | private readonly encoder = new TextEncoder(); |
| 49 | /** Whether we ever reached "connected" state in this socket's lifetime. */ |
| 50 | private wasConnectedBefore = false; |
| 51 | /** Whether binary frames arrived before the "ready" message on this connection. */ |
| 52 | private receivedBufferBeforeReady = false; |
| 53 | |
| 54 | constructor(private opts: TerminalSocketOptions) {} |
| 55 | |
| 56 | // --------------- public API --------------- |
| 57 | |
| 58 | connect(): void { |
| 59 | if (this.ws) return; |
| 60 | this.intentionalClose = false; |
| 61 | this.reconnectAttempts = 0; |
| 62 | this.openSocket(); |
| 63 | } |
| 64 | |
| 65 | disconnect(): void { |
| 66 | this.intentionalClose = true; |
| 67 | this.cancelReconnect(); |
| 68 | if (this.ws) { |
| 69 | this.ws.close(); |
| 70 | this.ws = null; |
| 71 | } |
| 72 | this.setState("disconnected"); |
| 73 | } |
| 74 | |
| 75 | /** Send user keystrokes as binary UTF-8. */ |
| 76 | sendInput(data: string): void { |
| 77 | if (this.ws?.readyState === WebSocket.OPEN) { |
| 78 | this.ws.send(this.encoder.encode(data)); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | /** Send a resize control message. Both cols and rows must be positive. */ |
| 83 | sendResize(cols: number, rows: number): void { |
| 84 | if (cols < 1 || rows < 1) return; |
| 85 | if (this.ws?.readyState === WebSocket.OPEN) { |
| 86 | this.ws.send( |
| 87 | JSON.stringify({ |
| 88 | type: "resize", |
| 89 | cols: Math.round(cols), |
| 90 | rows: Math.round(rows), |
| 91 | }), |
| 92 | ); |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | getState(): SocketState { |
| 97 | return this.state; |
| 98 | } |
| 99 | |
| 100 | // --------------- internals --------------- |
| 101 | |
| 102 | private openSocket(): void { |
| 103 | this.receivedBufferBeforeReady = false; |
| 104 | this.setState(this.reconnectAttempts > 0 ? "reconnecting" : "connecting"); |
| 105 | |
| 106 | const ws = new WebSocket(this.opts.url); |
| 107 | ws.binaryType = "arraybuffer"; |
| 108 | |
| 109 | ws.addEventListener("open", () => { |
| 110 | this.reconnectAttempts = 0; |
| 111 | // Connected at transport level โ wait for "ready" status |
| 112 | // before marking state as "connected". |
| 113 | }); |
| 114 | |
| 115 | ws.addEventListener("message", (event: MessageEvent) => { |
| 116 | if (event.data instanceof ArrayBuffer) { |
| 117 | // Binary frame: terminal output (may arrive before "ready"). |
| 118 | // Track that we received buffer replay โ this means the PTY |
| 119 | // session survived and is being resumed (not a fresh shell). |
| 120 | this.receivedBufferBeforeReady = true; |
| 121 | this.opts.onOutput(event.data); |
| 122 | return; |
| 123 | } |
| 124 | |
| 125 | // Text frame: JSON control / status message. |
| 126 | let msg: ServerStatusMessage; |
| 127 | try { |
| 128 | msg = JSON.parse(event.data as string); |
| 129 | } catch { |
| 130 | return; // ignore malformed frames |
| 131 | } |
| 132 | |
| 133 | switch (msg.type) { |
| 134 | case "ready": { |
| 135 | const isReconnect = this.wasConnectedBefore; |
| 136 | const resumed = this.receivedBufferBeforeReady; |
| 137 | this.wasConnectedBefore = true; |
| 138 | |
| 139 | this.setState("connected"); |
| 140 | this.opts.onReady(); |
| 141 | this.opts.onSessionAttached?.({ resumed, isReconnect }); |
| 142 | break; |
| 143 | } |
| 144 | |
| 145 | case "exit": |
| 146 | this.setState("ended"); |
| 147 | this.opts.onExit(msg.code, msg.signal); |
| 148 | break; |
| 149 | |
| 150 | case "error": |
| 151 | this.setState("error", new Error(msg.message)); |
| 152 | break; |
| 153 | } |
| 154 | }); |
| 155 | |
| 156 | ws.addEventListener("close", () => { |
| 157 | this.ws = null; |
| 158 | if (this.intentionalClose || this.state === "ended") return; |
| 159 | this.maybeReconnect(); |
| 160 | }); |
| 161 | |
| 162 | ws.addEventListener("error", () => { |
| 163 | // The "close" event always fires after "error", so reconnect |
| 164 | // logic is handled there. |
| 165 | }); |
| 166 | |
| 167 | this.ws = ws; |
| 168 | } |
| 169 | |
| 170 | private maybeReconnect(): void { |
| 171 | const maxAttempts = this.opts.maxReconnectAttempts ?? 10; |
| 172 | if (this.opts.reconnect === false || this.reconnectAttempts >= maxAttempts) { |
| 173 | this.setState("error", new Error("Connection lost")); |
| 174 | return; |
| 175 | } |
| 176 | this.scheduleReconnect(); |
| 177 | } |
| 178 | |
| 179 | private scheduleReconnect(): void { |
| 180 | if (this.reconnectTimer) return; // prevent stacking timers |
| 181 | |
| 182 | const delay = Math.min(1000 * 2 ** this.reconnectAttempts, 30_000); |
| 183 | this.reconnectAttempts++; |
| 184 | this.setState("reconnecting"); |
| 185 | |
| 186 | this.reconnectTimer = setTimeout(() => { |
| 187 | this.reconnectTimer = null; |
| 188 | this.openSocket(); |
| 189 | }, delay); |
| 190 | } |
| 191 | |
| 192 | private cancelReconnect(): void { |
| 193 | if (this.reconnectTimer) { |
| 194 | clearTimeout(this.reconnectTimer); |
| 195 | this.reconnectTimer = null; |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | private setState(next: SocketState, error?: Error): void { |
| 200 | if (this.state === next && !error) return; |
| 201 | this.state = next; |
| 202 | this.opts.onStateChange(next, error); |
| 203 | } |
| 204 | } |